Rob Mastriano
Rob Mastriano
AAA Game & Film 3D Hardsurface Artist, TreyArch
Austin, United States

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Skills

Concept Art3D ModelingEnvironment ModelingLow-poly ModelingVisual EffectsGame DesignGame DevelopmentHigh-poly ModelingWeapon ModelingVehicle ModelingAsset creationQASteam Alpha/Beta TesterGame Engine VFXUnreal Engine VFX

Software proficiency

Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Fusion 360
Fusion 360
C++
C++
C#
C#
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Jira
Jira
Cycles
Cycles

Productions

  • 2021 11 08 10 40 50 window
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Weapons Artist
    • Company
      TreyArch
  • Bocw
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2021
    • Role
      Weapons Artist
    • Company
      TreyArch
  • Obiwan logo
    • TV Production
      Star Wars: Obi-Wan Kenobi
    • Year
      2022
    • Role
      Senior 3D Modeler/World Building Virtual Set Production Artist
    • Company
      Happy Mushroom, Lucas Film, ILM, Disney
  • Blackadam logo
    • Movie
      Black Adam
    • Year
      2022
    • Role
      World Building Virtual Set Production Co-Lead Artist
    • Company
      Happy Mushroom, Warner Brothers
  •  ca halo title pic
    • Video Game
      HALO Inifinate
    • Year
      2022
    • Role
      Hardsurface Character and Prop Artist
    • Company
      Certain Affinity
  •  ca title pic
    • Video Game
      Unannoced AAA MMO FTP Looter Shooter
    • Year
      2022
    • Role
      Weapons Artist, Outsourcing, Hardsurface Prop Artist
    • Company
      Certain Affinity

Experience

  • Senior Hardsurface Artist / World Builder at Happy Mushroom
    Los Angeles, United States of America
    October 2020 - Present

    - VAD Senior 3D Hardsurface Asset Artist for STAR WARS, ObiWan TV Series (more info available on request).

    - Co - VAD Lead World Builder and Asset Optimization Artist for Black Adam Feature Film.

  • Hardsurface Artist at Certain Affinity
    Austin, United States of America
    August 2019 - August 2020

  • Ass. Weapons Artist at Certain Affinity
    Austin, United States of America
    March 2017 - August 2020

    - One of the first weapons artists to work at Certian Affinity.

    - Established the Weapons Pipeline with oversight from the Character Director (Micheal Pavlovich)

    - Created the first weapons texturing pipeline in Substance Painter and UE4

    - Helped with early look dev of a procedural weapons generation system, utilizing Blender and Houdini