Rob Mastriano
Rob Mastriano
AAA Game & Film 3D Hardsurface Artist, HappyMushroom
Austin, United States of America

Resume PDF

View

Skills

Concept Art3D ModelingEnvironment ModelingLow-poly ModelingVisual EffectsGame DesignGame DevelopmentHigh-poly ModelingWeapon ModelingVehicle ModelingAsset creationQASteam Alpha/Beta TesterGame Engine VFXUnreal Engine VFX

Software proficiency

Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Fusion 360
Fusion 360
C++
C++
C#
C#
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Jira
Jira
Cycles
Cycles

Productions

  • Kisspng imdb film director computer icons television u 5ac6f594137fd3.2912686215229884360799
    • TV Production
      Unannounced TV Series
    • Year
      2022
    • Role
      World Building Virtual Set Production Artist
    • Company
      Happy Mushroom, Disney
  • Kisspng imdb film director computer icons television u 5ac6f594137fd3.2912686215229884360799
    • Movie
      Unannounced Feature Film
    • Year
      2022
    • Role
      World Building Virtual Set Production Co-Lead Artist
    • Company
      Happy Mushroom, Warner Brothers
  •  ca halo title pic
    • Video Game
      HALO Inifinate
    • Year
      2022
    • Role
      Hardsurface Character and Prop Artist
    • Company
      Certain Affinity
  •  ca title pic
    • Video Game
      Unannoced AAA MMO FTP Looter Shooter
    • Year
      2022
    • Role
      Weapons Artist, Outsourcing, Hardsurface Prop Artist
    • Company
      Certain Affinity

Experience

  • Hardsurface Artist at Certain Affinity
    Austin, United States of America
    August 2019 - August 2020

  • Ass. Weapons Artist at Certain Affinity
    Austin, United States of America
    March 2017 - August 2020

    - One of the first weapons artists to work at Certian Affinity.

    - Established the Weapons Pipeline with oversight from the Character Director (Micheal Pavlovich)

    - Created the first weapons texturing pipeline in Substance Painter and UE4

    - Helped with early look dev of a procedural weapons generation system, utilizing Blender and Houdini