Los Zetas Cartel AK

Retopology in Maya, UV unwrap in 3Ds max loosely following Tim Bergholz's AKM tutorial.   First time user of Substance Painter.  Used my AK as a jump-off point to learn advanced texture set creation workflow.

Retopology in Maya, UV unwrap in 3Ds max loosely following Tim Bergholz's AKM tutorial. First time user of Substance Painter. Used my AK as a jump-off point to learn advanced texture set creation workflow.

I used the techniques I learned in Fusion to create an AK. It is the first advanced 3D model I ever created, and served as a base for me to learn various techniques and work flow processes across the entire game asset creation pipeline. I am pleased with how it turned out given my experience and the amount of time in which I was able to gain/learn a vast skill set in such a short time. I hope to continue to polish this model as I continue to grow and learn as an artist.
Special thanks to my mentors: Michael Baker, Isaac Oster, Christian Gallego, and Dennis Porter!